Pokemon Lucid v1.2.7b - Bugfixes for randomizer
Can be skipped since none are present in the previous patches (non randomizer patches). Patch must be applied to a fresh copy of pokemon emerald. The new lua script has to be downloaded alogside the patch.
Lua Script (Right Click Download)
Changelog
- Bugfixes
- Fixes Well Baked Body not having any ai checks
- Fixes Recoil drastically incrasing recoil damage
Pokemon Lucid v1.2.7 - Scaled Randomizer Release
Patch must be applied to a fresh copy of pokemon emerald. The new lua script has to be downloaded alogside the patch.
Download
Updated version to increase threshold for 0-1 badges. Version number wasn't changed.
Lua Script (Right Click Download)
Patch notes
Credits: Glow helped a lot with learnsets, tables and ability ideas
- Scaled Randomized: Randomazation is based on base stat total with few exceptions (threshold are inclusive).
- 0 Badges: 0 - 305
- 2 Badges: 305 - 390
- 4 Badges: 390 - 490
- 6 Badges: 490 - 550
- 8 Badges: 500 - 550 (Legendary mons are not included)
- Legendary mons are replaced with other Legendaries / Rotom
- The starter has it's own table and they don't have 3 ivs
- Happiny, Honedge and Nincada (except Ninjask) lines are not available
- Randomazation is based on trainer ID so reset the game if you want a new pool
- Eggs aren't randomized
Note
- You can check the encounters you can get on a given route in the encounter table in-game
- Dex will be updated soon
Pokemon Lucid v1.2.6
Patch must be applied to a fresh copy of pokemon emerald. The new lua script has to be downloaded alogside the patch.
Download
Lua Script (Right Click Download)
Changelog
-
Bugfixes
- Fixed Melmetals weight
- Fixed Brick Break/Psychic Fangs/Raging Bull breaking screens if target is immune
- Fixed Spread Moves criting Battle Armor mons in doubles. Could only happen if the BA mon was in slot 2
- Fixed hazards using the original types when a mon was terastallized
- Fixed negative priority moves being affected by dazzling abilities
-
Note
- Santiago Ursaluna still has bulletproof isntead of guts which is not going to be changed
Current known issues
- Battle Engine
- If Eject Button ejects into an Intimidate (applies to all abilites that trigger immediately) mon Life Orb / Shell Bell will miss timing
- In a 1v2 Multi Battle when the right opponent side has no mons left and 2 mons die at the same time, the left side will sent out a bad egg which can potentially freeze the game
- Battle AI
- Hone Claws is a fake move. The ai never considers it.
- Trainer Mon Ursaluna from Santiago has Bulletproof instead of Guts