Pokemon Lucid Changelog
Documentation for 1.2.2 and lower: dex and calc for 1.2.2.
v1.2.6
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Bugfixes
- Fixed Melmetals weight
- Fixed Brick Break/Psychic Fangs/Raging Bull breaking screens if target is immune
- Fixed Spread Moves criting Battle Armor mons in doubles. Could only happen if the BA mon was in slot 2
- Fixed hazards using the original types when a mon was terastallized
- Fixed negative priority moves being affected by dazzling abilities
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Note
- Santiago Ursaluna still has bulletproof isntead of guts which is not going to be changed
v1.2.5
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Bugfixes
- Fixed Chandelure ability (now flash fire for real)
- Fixed Dazzling activating from out of party
- Fix Tera Shell not respecting immunity (activated but no damage is dealt)
- Fixes spread move healing in doubles (applies to Parabolic Charge)
- Fixed ai not seeing correct amount of Toxic Spikes in doubles
- Fixes Dragon Tail missing dmg timing vs Iron Barbs / Rocky Helmet
- Full HP check for recovery moves
- Fix hasMoveEffect on field to prevent mutation
- Fix intim mutation
- When Eject Pack was activated by intimidate and a mon with Protosynthesis + Booster Energy switched in, the Protosynthesis mon started intimidating opposing mons and potentially froze the game.
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Misc
- Pokemon caught by default have their friendship maxed out
- Move relearner in party screen (Free, casual mode only)
- Bazzo and Brian by Bazzo
v1.2.4
- Bugfixes
- Fixes SecondBestDamage on negative move effects. A regression from 1.2.3 caused by phase2 check change. Should be all correct now.
- Fixes AI prio move kills when slower
- Fix Protean / Fake Out interaction. When Protean mon was unable to move, the typing was silently changed
- Fixes Recovery on full when player took residual damage
- Never recovers when at 90% or more hp
- Recovers on residual when other conditions aren't met at 80% or less hp
v1.2.3
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Bugfixes
- Fixes Rock Smash rocks not breakable in Granite Cave
- Fixes Red Card / Eject Pack interaction. Red Card activates before Eject Pack and Eject Pack will miss timing
- Fixes Parting Shot / Eject Pack interaction (only parting shot activates)
- Fixes Berries plant-able from bag
- Fixes Palafin Flip Turn inconsistency
- If Palafin saw a kill with Flip Turn + an other move, it was random between Flip Turn and the other move
- Only happened when Flip Turn saw a kill as well as the other move. If Flip Turn didn't see a kill but the other did, Flip Turn still got the highest score
- Fixes AI seeing that sound moves go through sub
- Fix trainer order in Lavaridge Gym
- Fixes Frist Impression inconsistency while in party. Damage is seen for the turn it can be used and while in party. If the move would fail the dmg is 0
- Fixes follower freezing the game if you talk to them after activating strength
- Fixes Room Serive applying on the wrong battler after Explosion
- Fixes Shed Tail making a sub with 2/4 hp instead of 1/4
- Fixes Eeveelution signature moves still applying effect on fail and incorrect message
- Fixes Greninja form on Cooltrainer Terra
- Fixes Blunder Policy proc'ing on immunities
- Fixes Throat Spray missing timing when a mon is switched in due to Eject Pack
- Fixes Move score if multiply moves did the exact same amount of damage, out of those only the first move in order got the increase
- Fixes niche hospitality issue *Could only happen if a mon died in the same slot while 2 siwtches happened in the following turns with abilities that activated
- Fixes ai not seeing player's -ate ability
- Fixes Charge issue
- Fixes manual Magma Storm switch out with Eject Pack / Button
- Fixes round ai usage when no partner
- Fixes wrong battler updating:
- Could have happened when both player and ai mon left the field at the same time and player mon was already once on the field.
- This usually happened by using a hit escape move (eg U-Turn) twice while killing the ai mon on second usage
- It was a rare issue because the data gets updated at the end of the turn regardless so only manifested in the above described situation
- Fixed de-leveling higher level mons when the evo level was lower (Fix provided by Terra)
- Fixes Eevee / Super Candy interaction
- Fixes AI Defog, Brick Break effect, Rapid Spin effect check in doubles (now checks both mons)
- Fixes dynamic base power tera boost (eg gyro ball is not boosted to 60bp)
- Note (Usually I don't add expansion updates in the changelog but this one is important)
- The remaining rounding error was fixed for stuff like gems by SBird
- Fixes status sound moves not seeing Soundproof
- Fixes mons getting defrosted by a move even if opposing mon couldn't hit target
- Fixes Weather Ball not respecting Cloud Nine
- Fixed order for Toxic Debris and Rapin Spin effect (Rapid Spin / Mortal Spin correctly activate after Toxic Debris now)
- Fixes AI thinking it can't protect again when previous mon on the same slot protected
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AI Changes
- In phase 2 If there is a negative move effect present, the AI will go for the best dmg move instead of previously checked number of hits
- New Wide Guard AI (See AI doc)
- Crits are no longer positive effects but have additional AI (see AI doc)
- Absorb is no longer a positive effects but have additional AI (see AI doc)
- Future Sight infront of dark types is now 50/50
- New Destiny Bond AI (see AI Doc)
- Dragon Darts will be correctly in doubles depending on hits (See AI doc)
- Salt Cure AI
- New recovery AI (see doc)
- Minor change for self increasing Speed stat (see ai doc)
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Misc
- Casual Mode (same trainers but the player gets many more options)
- Randomzer (for now only a normal randomizer is available)
- Check Encounters ingame under utility
- Basculing evo only needs 29 recoil dmg
- Magic Guard now prevents damage from Magma Storm
- All level up moves can now be learned by tm/tutor. Because it is a hack they don't show up in dex (besides as level up) (Credit Terra)
- Omaster can now learn Power Gem by a tutor
- Extreme Speed added to Flareon as level up move
- Synchronize was reverted to the gen3 overworld effect
- Golduck 1st and 2nd ability are both Swfit Swim
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Trainer Changes
- Ruin Maniac Gaben Chandelure ability is now Flash Fire instead of Flame Body (initial mistake)
- Kindler Ryker move changes for Arcanine and Skeledirge
- Cooltrainer Katelynn Chilling Water replaced with Scald
- Lady Ruby removed from Tera Island
- Swimmer Santiago Ursaluna ability fix
- Cooltrainer Halle fixes
- Gian and Moxi fight moved to Route 115
- Black Belt Takoa changes (fix for sticky web)
- Jasmine: Greninja: Serioous -> Hasty, Sneasler: Adamant -> Jolly, Naganadel: Item: Covert Cloak -> Shuca Berry, Move: Venoshock -> Protect
v1.2.2
- Fixes
- Potential soft lock in the E4 building. Cause is uknwon and so far only 2 reports. Fixed it by resetting flags once the player enters the building. If you are already there, about to do the E4, please leave and re-enter just in case.
- Fixes positive effect inconsitency for Brick Break (it was considered positive effect when AI had screens on field) and Absorb (Wasn't a positive effect if AI had Liquid Ooze, not player)
1.2.1
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General
- Moved give option in item menu
- Added clarification for fickle beam in AI doc
- Yamask Galar evolves with a Dusk Stone (wrong in dex)
- Lady Ruby might not trigger on old saves (not an issue on new saves)
- 2 Stella Island fights and 2 Tailwind fights had minor adjustments
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Fixes
- Fixed a bunch of tile issues
- Fixed a bunch of Typos
- Fixed Damp reducing damage AI calcs of electric types
- Fixed Salt Cure still doing damage against Magic Guard
- Fixed Tranistor modifier
- Fixed left guy issue on 121 (they are now 2 individual trainers)
- Fixed Thunderclap battle info UI bug
- Fixed Coil not applying score
- Fixed Flannery gym soft lock
- Fixed Encore target mutation in 2v1 (attack was switched to encore user)
v1.2b
- Fixes
- Sneasel replaced Close Combat with Sky Uppercut
- Venonat Evolves at level 21
- Fixes Trick Tutor having Thief instead of Trick
- Fixed Ogerpons abilities
- Fixed Collision in Dewford Arcadia
- Fix Ability on doc for Hydrapple
- A couple minor team fixes
v1.2
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FIXES
- Fixed moves that were directed at partner being redirected to opposing field if partner died before move was used (correct behavior: move fails)
- Fixed Counter into Spiky Shield damaging counter user
- Fixed Defog not seen by AI as a Screen Cleaner
- Fixed inaccurate Totem boosts
- Fixed receiving invalid mon in game corner on cancel
- Fixed Will-O-Wisp getting a decrease vs Hyper Cutter
- Fixed recoil moves not being considered a negative effect (only if recoil would damage ai)
- Fixed Superpower not being considered a negative effect
- Fixed Teleport teleporting to Petalburg City if a Poke Center was not visited prior to using it
- Fixed Future Sight not being clicked against dark types
- Fixed Damp not seed by AI
- Removes unintended White Herb from 104
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NEW
- Reverted battle terrains back to emerald version (Exception: gym + e4. They use a variation of frlg/custom terrains)
- New Encounter locations: Dewford Arcadia, Altering Cave, Mr.Pyre, Lava Cave
- Grass added: Fortree City, Lilycove City, Stella Island
- Eevee Egg in Fallarbor Town. Evolves randomly at level 25
- Boosting moves now get a +3 across the board (previously it was either +2 or +3 depending on the move)
- Sucker Punch will be displayed as 0 damage in the battle info to avoid reads by the player
- Added Covet (fairy type), Thief and Trick tutors
- Player is not able to keep the item and in the case of Trick, items are restored
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(BALANCE) CHANGES
- Ability Capsules and Heart Scales are now gym Leader rewards instead of hidden items
- 3 IVs are now only obtainable from an Egg (safari encounter and NG+ starter no longer have 3ivs)
- In singles if an opposing mon is perished it will switch out (100% of the time) on the last turn if it has a switch in
- Moves that target the user or the field are no longer affected by double targeting which means both player mons are looked at
- Affects protect, hazards, trick room, tailwind, screens, boosting moves
- Sneasler, Manectric and Kang moveset changes. Sneasler and Manectric ability change
- Meowscarade U-Turn at level 72
- Draining Kiss removed from Toge, Fini, Prim level up learnset
- Sky Attack 140BP -> 120BP, Bitter Blade: 60BP -> 50BP, Flower Trick: 70BP -> 60BP
- Static can't pull electric types in New Mauville and Mt. Chimney
- E4, Winona, Tate & Liza and Brawly changes. Plus other trainer fixes, changes and additions.
- Redesign of Route 129, Route 130 and Route 131. Instead of doubles the fights ara all singles now
- Close Combat is a tutor post Tate & Liza and the TM has been replaced by Superpower
- Draining Kiss and Triple Axel are both post Flannery tms
- Only one Eviolite available
- Recover AI changes (see ai doc)
- Text Speed is now set to mid on new game
v1.1.6d
- Fixed Ogerpon Masks not boosting damage
- Fixed Scale Shot corrupting the next move used not hitting all targets with a multi target move
- Picnicker Angelina (Route 114) Leafeon adjustments:
- Sharpness -> Technician
- Leaf Blade -> Bullet Seed
- Grass Gem -> Loaded Dice
v1.1.6c
- Fixed Fake Out getting an additional +2 if AI mon is faster. Made it tie with faint score
- Fixed Ogerpon Masks not increasing move base power
- Fixed AI not seeing boosted Retaliate damage in party
- Fixed Super candy issue not leveling correctly
v1.1.6
- New title screen (Credits Byonmil)
- Added appropriate gen5 gym badge (Credits Byonmil)
- Added signs on the Tera Islands
- Hopefully finally fixed Revenge / Assurance AI dmg calc
- Fixed After you not working if there is only one mon left on oppsoing side
- Fixed Berry Juice sometimes missing timing on residual dmg
- Fixed boosting moves that increase score by 2 stages not getting an increase in a few cases
- Fixed wrong options in box menu
- Fixed Super Candy lag
- Fixed Super Candy deleveling mons if they have a lower level evo while above that evo cap
- Fixed covert cloak not seen by AI for non flinching (flinching was correctly handled previously)
- Fixed Follow me inaccuracies (minor AI change. See ai doc for more)
- Fixed AI not seeing boosted Retaliate damage in party
v1.1.3
- Fixed visual issue with follower sprites (pals got randomly messed up)
- Fixed Revenge/Payback bug.
- Fixed rounding issue during NumberOfHits calcs.
Known issues
- Rapid spin activates before Toxic Debris
- Very rare rounding error with gems. Ai might see the 7th roll instead of 8th. Could apply to type boosting moves but not confirmed
- Forces of Nature signature moves anim broken (visual only)
v1.1.2
- Fixed Cotton Down speed drop protected by Covert Cloak
- Fixed speed ties always resulting in favor of the player
- Fixed berries missing timing on residual damage
- Fixed "fixed damage moves" (eg SToss) damage not being reduced to 0 when immune. They still got a minus -20 decrease but very rarely they could get a +1 for best damage move which made the move selection random
- Fixed mons having unintended moves (Slowking and Landourus) + ability (Maractus)
- Fixed Belch and Last Resort not seen by AI while in party
- Fixed being able to skip fisherman on 118
- Fixed export issue with Tauros
- Updated Trainer and calc with various fixes and wrong abilities (Marking terrain etc.)
- Tinkatink removed from Granite Cave
- Poke Vial only heals pokemon that are alive
- Improved Battle Info. Added additional window the shows 8the damage roll for AI moves
- Couple niche AI fixes regarding positives/negatives
- Slight change in Mirror Coat/Counter AI. See ai doc
- New Game Plus option for different starters
- Day and Night cycle
- Route 115 grass encounters
- Removed Arctofish and Dracovish from encounter table
v1.1.1
- Fixes lua script export for mint natures
- Fixes Grass Pelt not seen by AI issue
- Fixes Magma Storm edge case issue that caused opposing mon to lose hp
- Fixes Eject Pack not triggering mid-turn when intim was involved
- Fixes Safari Balls not having 100% catch rate
- Fixed Tera type icons visual issue
- Fixed Belch where sometimes the score got reduced to zero (Note: AI doesn't see it's own Belch damage while in party)
- Fixed Switch ins happening in reverse when every mon had score 0
- Fixes Mold Breaker ignoring abilities that cantBeSurpressed and are breakable at the same time
- Fixes Follow me score if both opposing mons have it and consider it viable
- Tera and Stella Islands are fly locations now
- Removed 6 trainers from Juan split
- Desert Underpass open after getting the 8th Badge
- Lavardige Egg is now a random starter (except Rowlet, Cyndaquil and Oshawott) instead of Kangaskhan
- Tapu Lele access once Waterfall can be used (previously it was post Maxie and Archie)
- Added Zoom Lens on Route 112
- Weather is not displyed each round anymore. Instead there is a notify message in the battle interface
v1.0.5
- AI didn't see weather abilties in party
v1.0.4
- Fixed player back sprite issues
- Fixed Dive, Surf and Fly sprite issues
- Fixed Magma Storm Eject Pack issue
- Fixed issue with magma storm AI taking damage.
- Fixed Tapu Koko not chatchable with 5 mons in party.
- Fixed AI not see Grassy Glide priority
- Fixed AI not see Wind Rider and Purifying Salt
- Fixed AI mid turn switch feeding mons to die. It now only switches in 50% of the time if it does no damage or is locked into Encore
- Blaze kick on rapidash at level 30 and Temper Flare tutor (highly requested change)
- Supersweet Syrup might have the wrong message. Not able to repro. Please report if it happens.
- Note: Silver Wind is considered a wind move in expansion
- Togedeamru and Tapu Koko abilities are now hardcoded into the lua script since they weren't exported. Not sure why it happened with those 2
v1.0.3
- Optional heal option after battle
- Fix AI wrongly simulated damage roll
- Fix AI sending out mons to die if it didn't have any options left that were considered good
- Temporary itemfinder for real this type in players room
- Version identifier ingame
- Fix dazzling abilities in doubles
- Fix Shield Dust not seen by secondary stat drop moves
v1.0.2
- AI not seeing items and abilities for party mons
- Tirtouga Learnset
- U-turn 50/50 when ai faints target only + Palafin 100% otherwise normal damage move
- Fix protect/endure spam. If protect/endure was used last turn score gets decreased
- Overworld fixes
- Heart Scale TMs need confirmation in shop
- Change clock anytime in room
- All tutors in the overworld have a mon next to them
- temporary itemfinder in players house
v1.0.1
- Option to change battle speed
- Player character names default to their official names
- Item finder added to Birch
- Fix item dupe bug
- Fix roamers being triggered from player house TV