- Double target moves in doubles (spread moves like Surf/EQ only when no partner)
- Sound moves if user is holding a Throat Spray
- Crit moves that don't always crit
- Trapping moves
- Brick Break type effects if screens are on players side
- Drain effects if no Liquid Ooze
- Fell Stinger
- Pursuit
- Knock Off regardless if user has an item or not
- Switch target out moves (e.g. Dragon Tail)
- Damage moves that set up Hazards
- Guaranteed speed drop moves (e.g. Icy Wind)
- Self boosting moves (e.g. power up punch, leaf storm with contrary)
- Note:
- If more then one move is present with a plus effect then both get the plus one
- Eevee moves aren't positive / negative effects
- Recoil
- Mind Blown, Steel Beam, Explosion type moves, Final Gambit
- Recoil on miss
- All moves that have a negative effect on AI unless they have contrary or hold a white herb (e.g. Superpower)
- Note: Moves that would drop speed on AI are considered neutral in Trick Room
- Note2: A recharge (eg hyper beam) effect is not considered negative
- If a negative move is present it is considered to be a positive move
- If a positive move is present it is considered to be a negative move
- If neither are present, Scale Shot is considered to have no positive / negative effects